Pendampingan Graha Steam Kelurahan Bandarharjo Semarang dengan Pemanfaatan Teknologi Tepat Guna Aplikasi Steam.Mulasi

Authors

  • Agnita Siska Pramasdyahsari Universitas PGRI Semarang https://orcid.org/0000-0002-9520-1459
  • Rina Dwi Setyawati Universitas PGRI Semarang
  • Yuris Setyoadi Universitas PGRI Semarang
  • Putri Setyowati Universitas PGRI Semarang
  • Delina Putri Universitas PGRI Semarang
  • Muhammad Nur Cahya Universitas PGRI Semarang

DOI:

https://doi.org/10.53363/bw.v3i1.150

Keywords:

Graha STEAM, Teknologi Tepat Guna, Aplikasi, Steam.mulasi, Appropriate Technology, Pendampingan dan Pemanfaatan, Assistance and Utilization, 4C, STEAM

Abstract

Graha STEAM assistance through Appropriate Technology (TTG): The Steam.mulation application aims to support the learning achievements of school-age youth who have lost their enthusiasm for learning as a result of the Covid-19 pandemic. This community service activity is carried out to help children develop 21st century learning skills such as critical thinking and problem solving, creative thinking, collaboration and communication (4C) by mentoring STEAM learning activities and implementing TTG using an Android-based application Steam.mulation. Data on TTG users' responses to improving 4C capabilities was collected by distributing questionnaires to Graha STEAM mentoring participants. The questionnaire included 11 main questions about the application and its perceived benefits. Participants had installed and used the steam application prior to completing the questionnaire. Respondents filled out the questionnaire based on their current situation. The mentoring questionnaire, which was administered using the TTG Steam.mulation application, received a very positive response. Overall, the response provided is excellent and has the potential to improve 4C capabilities

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Author Biographies

Agnita Siska Pramasdyahsari, Universitas PGRI Semarang

 

 

Rina Dwi Setyawati, Universitas PGRI Semarang

 

 

Yuris Setyoadi, Universitas PGRI Semarang

 

 

Putri Setyowati, Universitas PGRI Semarang

 

 

Delina Putri, Universitas PGRI Semarang

 

 

Muhammad Nur Cahya, Universitas PGRI Semarang

 

 

References

A’yun, Qurrota, Ani R, Lisdiana. (2020). “Improving Students' Critical Thinking Skills through the STEM Digital Book”. Journal of Innovative Science Education 9 (2), 237–243.

Mutakinanti, L., I. Anwari, & K.Yoshisuke. (2018). Analysis of Students’ Critical Thinking Skill of Middle School through STEM Education Project - Based Learning. Jurnal Pendidikan IPA Indonesia, 7 (1), 54-65.

Pramasdyahsari, A.S., Farida, NS, Irkham, UA, Lilik A. (2021). Mathematics Joyful Learning STEAM Based for Lower Class. UPGRIS Press: Semarang.

Pramasdyahsari, A., Setyawati, R., Setyadi, Y., Febriani, D., Setyowati, P., Cahya, M., & Anindya, F. (2022). Graha STEAM: Pemberdayaan Sociopreneur Berbasis Green Economy di Kelurahan Bandarharjo Kota Semarang. Bakti Cendana, 5(2), 40-50. https://doi.org/10.32938/bc.5.2.2022.1-11

Triyatma, Ratmawati,Y., Ridwan,A., Budiningsih, A., Suryani, E., Nurliatani, A. (2017). Keterampilan Abad 21 dan STEAM (science, technology, engineering, art and mathematics) Project dalam Pembelajaran Kimia”. Jakarta

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Published

2022-12-31

How to Cite

Pramasdyahsari, A. S., Setyawati, R. D., Setyoadi, Y., Setyowati, P., Putri, D. ., & Cahya, M. N. . (2022). Pendampingan Graha Steam Kelurahan Bandarharjo Semarang dengan Pemanfaatan Teknologi Tepat Guna Aplikasi Steam.Mulasi. Batara Wisnu : Indonesian Journal of Community Services, 3(1), 84–95. https://doi.org/10.53363/bw.v3i1.150